MIDWEST DART INFORMATION
2008
Midwest Dart Championship Results
2008
Midwest Dart Championship Photos (Click Here)
MIDWEST POOL INFORMATION
2008
Midwest Pool Championship Results
2008 Midwest Pool Championship
Photos (Click Here)
2007 Midwest Hall of Fame
Inductees
2008
Midwest Hall of Fame Inductees
Midwest
Master and Intermediate Pool Player Lists for 2008
Formal
Petition for Removal of Name From Midwest Pool Tournament Masters/Intermediate List
2008
Midwest Hall of Fame Ballot
1. Midwest 8-Ball
Championships
A. All registered players must be at
least 21 years of age.
B. Tournament players will be required to
show proper I.D. upon request.
C. At no time will a player be allowed to
compete on more than one team at any given team tournament, regardless of
division separations.
Team: Each Midwest Charter Holder
League will be allowed to purchase spots at the ratio of one spot for every two
teams in their Midwest-sanctioned league. All players in the league must pay a
$2.00 sanction fee to the Midwest Pool Association to offset tournament expense.
Tournament Entry Fees: Pool tables are
set on Free Play.
Team entries include a "Greens Fee" of $10/player.
Open Regular Team $125.00
Open Masters Team $175.00
Womenıs Regular Team $100.00
Womenıs Masters Team - $140.00
Player Eligibility: Each match Open
teams must consist of at least three original players from their league team.
Each match Women's teams must consist of at least two original players from
their league team. Remaining players may come from any team within that
particular Midwest members' league system. All of your team's players for this
tournament (subs included) must be listed on the" white" copy of the official
Midwest Registration Certificate before your team plays a match in the
tournament.
Minimum League Nights: The tournament
registration form has room to list a maximum of seven players. All but one
member listed on the form must have played a minimum of 12 league nights and the
final member listed must have played a minimum of six league nights. Illegal
players who get caught will forfeit games 10-0.
Match Formats: (All Team Events are Double Elim.)
Team: *New in 2007
Open
Masters 25 Game
*Open Intermediate - 20 Game
Open Regular 15 Game
Women's Masters 16 Game
Women's
Regular 12 Game
Singles: Entry Fees. Pool Tables are set on Free
Play. Singles entries include a "Greens Fee" of
$10/player. *New in 2007
RegularOpen and Women's$40.00
IntermediateOpen and Women's$50.00
MastersOpen and Women's$65.00
*Seniors-Open and Women's - $50.00
Entry
permitted in only one 8-Ball Singles Division: Open, Womens or
Seniors.
Singles Master players are not allowed in Seniors.
Eligibility: Sanctioned league players must have
played twelve league nights (proof required).
Singles Race:
Regular Race to 2 Winners / Race to 2 Losers
Intermediate Race to 3 Winners / Race to 2 Losers
Masters Race to 4 Winners / Race to 3 Losers
*Seniors - Race to 3 Winners / Race to 2 losers
2. Tournament Line-Ups:
The opposing team captains will determine home and visitor by
toss of a coin. Each captain shall have his own scoresheet and place his lineup
without knowledge of the other team's lineup except: When one team is short a
player, they must notify the opposing team as to which position will be vacant.
*When a team is short a player for a match, the team captain
must declare before the match whether a player is "absent" or "on
the way". A player declared to be "absent" will receive six
points for his games and is not allowed to play in any rounds of the match even
if he arrives before the match is over. A player declared to be "on the way"
will receive zero points for any games for which he is not present, but will be
allowed to play after his arrival in any rounds where his position has not been
bypassed.
Tournament Substitution:
1. A team may use one substitute player during a match if the
following criteria are met:
A. The
opposing team captain must be notified before the start of the round in which
the substitution is being made.
B. A
substitute player will not be allowed to play any opposing player more than
once.
C. Once a
player has played, he/she must keep that same position unless removed for a
round and reinstated in a later round.
2. To be eligible to
play in the finals a player must play in at least one match with that team prior
to the 3rd Place Match on the Winners or Losers side of the Bracket.
Wrong player(s) playing in a given game:
If noticed before the game is completed the game will be
restarted with the correct players playing. If the game has been completed
and those 2 players are scheduled to play each other in a later
game in the match, the result will be moved to the round where they correctly
play each other. If the game has been completed but those 2 players are not scheduled to play each other in the
match, the result of the game that they played will be deleted and that game
will be replayed with the correct players playing.
3. Captain's Duties:
A. Coaching:
1. Coaching will not
be allowed around the table. Conversation is allowed away from the table when it
is not your turn. Any violation of this rule will be treated as a foul.
2. It is considered
to be your turn as soon as your opponent has completed his turn!
B. Tournament Protest Procedure
In
the event a person or team wishes to protest a player's or a team eligibility,
the protesting team or person will be required to deposit $100 with tournament
officials. If protesters are correct in their protest, they will be refunded
their deposit and the tournament officials will take proper measures in dealing
with the situation. If protesters are incorrect in their protest, they will
forfeit their deposit.
C. Officiating:
1. Only the players
involved may call an infraction! A player must stop shooting when a foul is
called. If a player refuses to yield to a foul call, the opposing player may
protest.
2. All fouls must be
called and acknowledged before the next shot is taken (exception: scratching).
If your opponent commits a foul and you did not receive his/her acknowledgment
of such foul prior to touching the cue ball, you have committed a foul
(exception: scratching).
3. An "Official
Referee" can (and should) be called by any player to judge a potentially
controversial shot before the shot is taken! When called, the referee is in
complete charge of the game. He makes all decisions, and they are final; unless
the penalized player cites rules that substantiate a protest, in which case, the
referee may reverse his decision. A judgment call cannot be protested!
4. The captains
should try to settle any dispute that arises, however, a referee should
immediately be called if a settlement is not quickly attained!
4. Match Schedules:
Teams should check in 30 minutes prior to match time to
formulate the lineups on the score sheet. Slow play will not be tolerated.
Team Forfeit Rule:
All matches begin at the scheduled match time. The minimum
amount of players needed to begin at the scheduled match time is three in the
Open and two in the Women's division. If you do not have the minimum needed to
begin at the scheduled match time, you will forfeit. A "legal team"
consists of at least four players shooting in the Open division and at least
three players shooting in the Women's division. It is a forfeit if a "legal
team" is not present at 30 minutes after the scheduled match time even if
the players present are not finished shooting. It is a forfeit if the players
present finish their first round match and the player needed to make a "legal
team" has not arrived, even if it is not yet 30 minutes past the scheduled
match time.
5. Tournament Scoring:
Each player receives one point for each of his group of balls
(stripes or solids) legally pocketed, plus three points when the 8-ball is
legally pocketed. A player is always credited with ten points when he wins a
game. If the shooter pockets the 8-ball before it is legal to do so or if he
scratches on the 8-ball, the opponent receives ten points. The loser cannot
score more than seven points.
The team with the highest point total at the end of the match
is the winner. When the match is mathematically impossible for a team to win,
the match is over and the winning team captain should immediately report the
result to the tournament director's table. Check the match score each game
because if a dispute in scoring should arise, the Home Sheet will be considered
official!
*Ties: If total points are tied at the end of the regulation match, the team
that has won the most 8-Ball Games shall be the winner. If 8-Ball Games are also
tied, One game will be played between a player selected from each team (Break
will be determined by coin toss).
*Team Match Point: (Midwest Sanctioned Tournaments only): A match cannot be won
or tied by a player pocketing the match point (ball) for his team on an illegal
shot or a shot resulting in a ball in hand or loss of game foul. If the point
(ball) to tie or win is pocketed on an illegal shot or a shot resulting in a
ball in hand, the point (ball) will be spotted and the opponent will receive
"Ball
in Hand". If the point (ball) to tie or win is pocketed on a shot resulting in
a loss of game foul (example: kicking the 8-Ball in early or scratching on the
8-Ball) that shooter will lose the game but not be given credit for that point
(ball) that won or tied the match. These special rules apply only to points
(balls) that win or tie a match.
Both Team Captains will sign the scoresheet before it is turned in!
6. 8-Ball Rules Of Play:
A. BALLS AND RACKING:
The Pocket Billiard Table
1. The game is
played with one cue ball and 15 numbered object balls.
2. The balls are
racked in a triangle at the foot of the table with the 8-ball in the center of
the triangle, the first ball of the rack on the footspot, a stripe ball in one
corner of the rack and a solid ball in the other corner, as the above
illustration shows.
3. The object of the
game is to make one group of numbered object balls, either stripes or solids,
and then LEGALLY POCKET THE 8-BALL which then wins the game.
B. BREAK SHOT
1. Teams will flip a
coin to determine home team. Start of play, order of play, and breaker is
determined by score sheet.
Singles: First
game "break" determined by coin toss. The break alternates thereafter.
2. If the breaker
hits the racked balls with the cue ball driving four or more numbered balls to a
cushion or pocketing one or more object balls, the game is considered started.
If the player fails to make a legal break, it is not a foul; however, the
opponent has the option (1) accepting the table in position and shooting, or (2)
have the balls reracked and shooting the break himself or have original breaker
rebreak.
3. Stopping or deflecting the cue ball
prior to hitting the racked balls are considered fouls and loss of turn. The
opponent will receive cue ball in hand behind the headstring.
4. When positioning
the cue ball for the break shot, the base of the ball must be behind the
headstring (kitchen).
5. If a player
scratches on a legal break shot, (1) all balls pocketed remain pocketed
(exception, the 8-ball), (2) it is a foul, (3) the table is open. Please Note:
Incoming player has cue ball in hand behind the headstring and may not shoot an
object ball whose base is not outside the headstring, unless he first shoots the
cue ball past the headstring and causes the cue ball to come back behind the
headstring and hit the object ball. If a player positions the cue ball
completely and obviously outside the kitchen and shoots the cue ball, it is a
foul, if called by the opponent.
6. The opposing
player must inform the breaking player of improper position of the cue ball
before the shot is made. If the opposing player does not so inform the breaking
player before the shot is made, the break is considered legal. If the shooting
player is informed of improper positioning, he must then reposition the cue
ball.
7. 8-Ball made on
the break will not determine the outcome (win or loss) of the game. With an
8-ball pocketed on the break, the breaker may ask for a rerack or have the
8-ball spotted and continue shooting. Should the breaker pocket the 8-ball and
scratch, the incoming player has the option of spotting the 8 or having the
opponent re-rack and assuming the break. Should the incoming player decide to
spot the 8, he must shoot from behind the headstring.
8. If the player legally breaks the
racked balls and does not make any balls, his opponent then shoots, having an
open table.
9. If a player jumps
an object ball off the table on the break shot, it is a foul and the incoming
player has the option of (1) accepting the table in position and shooting, or
(2) taking cue ball in hand behind the headstring and shooting. Any jumped balls
are spotted in numerical order.
C. OPEN TABLE
The table is "open" when the choice
of groups (stripes or solids) has not yet been determined. When the table is
open, it is legal to hit a solid first to make a stripe or vice versa. Note: The
table is always open immediately after the break shot. When the table is open,
it is legal to hit any solid or stripe or the 8-ball first in the process of
pocketing the called stripe or solid. On an open table, all pocketed balls
remain pocketed. The choice of stripes or solids is not determined on the break
even if balls are made from only one or both groups. The choice of group is
determined only when a player legally pockets a called object ball after the
break shot.
Note: The score of a game will
automatically be
10-0 if the outcome is decided before
the groups of balls have been determined!
D. GAME
In Call Pocket, obvious balls and
pockets do not have to be indicated. It is the opponent's right to ask which
ball and pocket if he is unsure of the shot. Banks and combinations are not
considered obvious and both the object ball and the pocket must be called or it
is a loss of turn. When calling the shot, it is NEVER necessary to indicate
details such as the number of cushions, banks, kisses, caroms, etc. Any balls
pocketed on a foul remain pocketed, regardless of whether they belong to the
shooter or the opponent.
The opening
break is not a "called pocket". Any player performing a break shot in 8-Ball
may continue to shoot his next shot so long as he has legally pocketed any
object ball on the break.
When a player
has pocketed all of the balls in his group, he then shoots at the 8-ball,
physically designating his pocket with a pocket marker.
Marking the pocket on the 8-Ball:
* The Official 8-Ball Pocket marker will be the Midwest
Disc! Disc placement is the responsibility of the player shooting the 8-Ball.
If a dispute arises and a ruling from the stage is requested,
substitute markers will not be considered!
The marker is to be placed on the table completely within the
first two diamonds on either side of the pocket. The area between the diamonds
included. You do not have to touch or move the marker if it is already at your
intended pocket.
* It is not a loss of game if you do not pocket the 8-Ball,
even if the pocket was not marked (playing safe or simply missing the shot)
assuming that it was not a cue ball scratch.
E. PLAY
1. If a shooter
inadvertently pockets his opponent's ball, it remains down, however, if the
shooter does not legally pocket one of his own group, he loses his turn.
2. Each player
continues to shoot so long as he legally pockets any of his object balls
(Exception: calling a safety). Should a player fail to pocket his designated
group ball, he shall lose his turn.
3. If a player fails
to hit the 8-ball while shooting at it, it is a foul and the game continues.
However, if a player scratches the cue ball while shooting at the 8-ball, he
loses the game, even if the 8-ball remains on the table.
4. In the event the
cue ball or an object ball stops on the edge of the pocket then falls into the
pocket because of vibrations, fan or stamping of feet, it shall be replaced on
the edge of the pocket as near as possible to its position before interference.
5. If any object
ball is jumped off the table, it is a foul and loss of turn, unless it is the
8-ball, which is a loss of game. Any jumped object balls are spotted in
numerical order.
6. SLOW PLAY RULE:
Exaggerated slow play will be penalized. After a warning, any longer than ONE
MINUTE between shots will be a foul. The third infraction will result in loss of
game. During National competition, referee's judgment will prevail and both
players will be timed.
7. STALEMATED GAME:
If in three consecutive turns at the table by each player (six turns total),
they purposely foul or scratch and both players agree that attempting to pocket
or move an object ball will result in immediate loss of game, then the game will
be considered a stalemate. The balls will then be reracked and the breaker of
the stalemated game will break again. Please Note: Three consecutive fouls by
one player is not a loss of game.
F. LOSS OF GAME
1. Pocketing the
8-ball when it is not the legal object ball except on an opening break.
2. Pocketing the
8-ball on the same stroke as the last of his group of balls.
3. Scratching when
the 8-ball is his legal object ball.
4. Jumping or
knocking the 8-ball off the table at any time.
5. Pocketing the
8-ball in a pocket other than the one designated.
6. Fouling while
(pocketing) the 8-ball in the designated pocket.
7. Third infraction
of the slow play rule.
8. Not correctly
marking the pocket while pocketing the 8-ball.
Note: All infractions above must be
called before the next shot is taken. Only the players involved may call an
infraction.
G. LEGAL SHOTS
Once the group of balls have been
determined players can not change their group of balls at anytime during a
game. On all shots (except on the break and
when the table is open), the shooter must hit one of his group of balls first
and (1) pocket any group ball, or (2) cause the cue ball or any other ball to
contact a rail.
*(There are two groups of balls:
stripes and solids).
Please Note: It is permissible for the
shooter to bank the cue ball off a rail before contacting his object ball;
however, after contact with his object ball, any group ball must be pocketed, OR
the cue ball or any other ball must contact a rail.
"SAFETY" SHOT: For tactical
reasons, a player may choose to pocket an obvious object ball and also
discontinue his turn at the table by declaring "safety" in advance. A safety
shot is defined as a legal shot. If the shooting player intends to play safe by
pocketing an obvious object ball, then prior to the shot, he must declare a
"safety"
to his opponent or verbally declare a pocket other than the one in which he
intends to shoot the ball. If this is NOT done, and one of the shooter's object
balls is pocketed, the shooter will be required to shoot again. Any ball
pocketed on a safety shot remains pocketed.
H. FOULING
All fouls must be called and
acknowledged before the next shot is taken (exception: scratching).
The following results in fouls:
1. Failure to make a
legal shot as noted above.
2. Shooting the cue
ball into a pocket or off table.
3. It is a foul when
a player scratches on the break, or deflects the cue ball prior to hitting the
racked balls. The incoming player receives (cue ball in hand behind the
headstring).
4. When placing the
cue ball in position, any forward stroke motion contacting the cue ball will be
a foul, if not a legal shot.
5. Shooting without
at least one foot touching the floor. (Junior League exception)
6. Coaching is a
foul. Any member of a team called for coaching will result in a foul on the team
member shooting.
7. Object Ball
Frozen to Cushion or Cue Ball.
This applies
to any shot where the cue ballıs first contact with a ball is with one that is
frozen to a cushion or to the cue ball itself. After the cue ball makes contact
with the frozen ball, the shot must result in either:
a) A ball
being pocketed, or;
b) The cue
ball contacting a cushion, or;
c) The frozen
ball being caused to contact a cushion attached to a separate rail, or;
d) Another
object ball being caused to contact a cushion with which it was not already in
contact.
Failure
to satisfy one of those four requirements is a foul.
A
ball which is touching a cushion at the start of a shot and then is forced into
a cushion attached to the same rail is not considered to have been driven to
that cushion unless it leaves the cushion, contacts another ball, and then
contacts the cushion again. An object ball is not considered frozen to a cushion
unless it is examined and announced as such by either the referee or the players
involved prior to that object ball being involved in a shot.
8. ACCIDENTALLY
moving or touching any ball is not a foul unless: 1) the moved ball is the cue
ball or 2) a moved ball makes contact with the cue ball or 3) a moved ball that
is jumped off the table or pocketed or causes any ball to be jumped off the
table or pocketed. (exception to #3: If the 8-ball is jumped off the table or
pocketed, it is loss of game if called by the opponent before the next
shot is taken.) Only opponent may replace the ball moved as closely as possible
or leave it where it rests. If the shooter replaces the moved ball; it will be
considered a foul.
a.
If you accidentally move an object ball during a shot and it
moves into the path of a ball that was shot, it is a foul if those balls
collide.
b.
If you accidentally touch and move a ball and it falls in a
pocket, your opponent has the choice of leaving the ball down or replacing it on
the table as close as possible to its original position.
c.
If you intentionally touch a ball, it is a foul. (Example:
Intentionally resting your hand on a ball to stabilize your bridge.)
9. Picking up or
shooting the cue ball while any balls are still in motion is a foul.
10.Push shots and/or double hits will
be considered fouls. See General Definitions of Pocket Billiards.
11. With cue ball in hand, touching
any object ball with the cue ball is a foul, or touching any object ball with
your hand while touching the cue ball is a foul.
12.When the slow play rule is
enforced, taking longer than ONE MINUTE between shots is a foul.
13.Jumping object balls off the table.
14.After a scratch on a legal break,
if a player positions the cue ball completely and obviously outside the kitchen
and shoots, it is a foul.
15.If your
opponent commits a foul and you did not receive his/her acknowledgment of such
foul prior to touching the cue ball, you have committed a foul (exception:
scratching). Note: If neutral referees are making a call, the opponent
acknowledgment is not necessary if the referee has called a foul.
16.Illegal jumping of ball. (See
General Definitions #9)
I. PENALTY FOR FOULING
1. Only the players
involved may call a foul. In the event of a foul call, the opposing player
receives cue ball in hand anywhere on the table. This means that the player can
place the cue ball anywhere on the table (the cue ball does not have to be
behind the headstring except on opening break) or immediately after a foul on
the break.
2. A player must
stop shooting when a foul is called. If a player refuses to yield to a foul
call, the opposing player may protest.
7. 9-Ball Rules Of Play:
A. OBJECT OF THE GAME. 9-Ball is
played with nine object balls numbered one through nine and a cue ball. On each
shot, the first ball the cue ball contacts must be the lowest numbered ball on
the table, but the balls need not be pocketed in order. If a player pockets any
ball on a legal shot, he remains at the table for another shot, and continues
until he misses, fouls, or wins the game by pocketing the 9-ball. After a miss,
the incoming player must shoot from the position left by the previous player,
but after any foul the incoming player may place the cue ball anywhere on the
table. Players are not required to call any shot.
B. RACKING THE BALLS. The object
balls are racked in a diamond shape, with the one ball at the top of the diamond
and on the foot spot., the nine ball in the center of the diamond, and the other
balls in random order, racked as tightly as possible. The game begins with cue
ball in hand behind the headstring.
C. START OF PLAY. Singles: First game
"break" determined by coin toss. The break alternates thereafter. A game
starts as soon as the cue ball crosses over the headstring on the opening break.
D. LEGAL BREAK SHOT. The rules
governing the break shot are the same as for other shots except:
1. The breaker must
strike the one-ball first and either pocket a ball or drive at least four
numbered balls to a rail, failure to do so is a foul. Incoming player accepts
table the way it lies with ball in hand or requests a rerack with cue ball
behind the headstring.
2. If the cue ball
is pocketed or driven off the table, or the requirements of the opening break
are not met, it is a foul, and the incoming player has cue ball in hand anywhere
on the table.
3. If on the break
shot, the breaker causes an object ball to jump off the table, it is a foul and
the incoming player has cue ball in hand anywhere on the table. The object ball
is not respotted.
4. Making the nine
ball on the break is an automatic win for the player breaking. However, if the
cue ball is scratched when making the nine ball, the nine ball is respotted
(using another stripe from tray).
E. CONTINUING PLAY. On the shot
immediately following a legal break, the shooter may play a "push
out". If the
breaker pockets one or more balls on a legal break, he continues to shoot
until he misses, fouls, or wins the game. If the player misses or fouls, the
other player begins his turn and shoots until he misses, fouls, or wins. The
game ends when the nine ball is pocketed on a legal shot.
F. PUSH OUT. The player who
shoots the shot immediately after a legal break may play a push out in an
attempt to move the cue ball into a better position for the option that follows.
On a push out, the cue ball is not required to contact any object ball nor any
rails, but all other foul rules still apply. The player must announce his
intention of playing a push out before the shot, or the shot is considered to be
a normal shot. Any ball pocketed on a push out does not count and remains
pocketed, except for the nine ball. Following a legal push out, the incoming
player is permitted to shoot from that position or to pass the shot back to the
player who pushed out. A push out is not considered to be a foul as long as no
rule is violated. An illegal push out is penalized according to the type of foul
committed.
G. FOULS. When a player commits a foul, he must
relinquish his run at the table and no balls pocketed on the foul shot are
spotted, except the nine ball. The incoming player is awarded ball in hand;
prior to his first shot he may place the cue ball anywhere on the table. If a
player commits several fouls on one shot, they are counted as only one foul.
1. All fouls must be
called and acknowledged before the next shot is taken.
2. Touching or
moving the cue ball is a foul.
3. Coaching is a
foul.
4. Shooting the cue
ball into a pocket or off the table is a foul.
5. If the first
object ball contacted by the cue ball is not the lowest numbered ball on the
table, the shot is a foul.
6. If no object ball
is pocketed, failure to drive the cue ball or some object ball to a rail after
the cue ball contacts the object ball is a foul.
7. Pocketing the
nine ball and the cue ball with the same stroke is a foul.
8. Shooting without
at least one foot on the floor is a foul.
9. An unpocketed
ball is considered to be driven off the table if it comes to rest other than on
the bed of the table. It is a foul to drive an object ball off the table. The
jumped object ball(s) is not spotted and play continues.
When the cue ball is in hand, the
player may place the cue ball anywhere on the bed of the table, except in
contact with an object ball. He may continue to adjust the position of the cue
ball until he takes a shot.
H. NOTES: A playerıs turn begins
when it is legal for him to take a shot and ends at the end of a shot on which
he misses, fouls or wins, or when he fouls between shots.
When
there are only two object balls on the table and a player scratches while
pocketing the ball before the nine, it shall be brought up and placed on the
footspot (using another ball from the tray).
I. END OF GAME. The game ends at the
end of a legal shot which pockets the nine ball; or when a player forfeits the
game as the result of a foul.
* Good sportsmanship will prevail at all times to assure fun and a pleasant
time for all.
* UNSPORTSMANLIKE CONDUCT.
1. Unsportsmanlike
conduct is cause for automatic disqualification.
2. Two basic types:
a) one warning before disqualification; and b) immediate disqualification.
CUE SPECIFICATIONS:
WIDTH OF TIP: Not to exceed 15 mm.
length of cue: 40 inches minimum
1. STRIKING CUE BALL. Legal shots require that the cue ball be
struck only with the cue tip. Failure to meet this requirement is a foul.
2. POCKETED BALLS. A ball is considered as a pocketed ball,
if, as a result of an otherwise legal shot, it drops off the bed of the table
into the pocket and remains there. A ball that rebounds from a pocket back onto
the table is not a pocketed ball.
3. POSITION OF BALLS. The position of a ball is judged where
its base (or center) rests.
4. FOOT ON THE FLOOR. It is a foul if a player shoots when at
least one foot is not in contact with the floor. Foot attire must be normal in
regard to size, shape, and the manner in which it is worn. Junior League
exception.
5. KITCHEN DEFINED. The headstring is part of the kitchen. If
the base of an object ball is dead center on the headstring, the ball is not
playable. This will apply on a scratched cue ball on the break. Likewise, the
cue ball, when being put in play from the kitchen (cue ball behind the string),
may not be placed directly on the headstring; it must be behind it.
6. FOULS BY DOUBLE HITS. It is a foul if the cue ball is struck more than once
on a shot by the cue tip (such shots are usually referred to as double hits).
If, in the refereeıs judgment, the cue ball has left initial contact with the
cue tip and then is struck a second time in the course of the same shot, it
shall be a foul. (Note: this can be a difficult call in officiating, because on
shots where the distance between the cue ball and the object is very short, the
referee must judge whether the cue ball had time to move out of contact with the
cue tip prior to being impeded and then propelled again by the follow through of
the stroke.) Nonetheless, if it is judged by virtue of sound, ball position, and
action and stroke used that there were two separate contacts of the cue ball by
the cue tip on a stroke, the stroke is a foul and must be so called.
7. PUSH SHOT FOULS. It is a foul if the cue ball is pushed by
the cue tip, with contact being maintained for more than the momentary time
commensurate with a stroked shot (Such shots are usually referred to as push
shots.) With a cue and object ball frozen, shooting the shot from any angle
other than at least 45 degrees above, or at least 45 degrees to the right or at
least 45 degrees to the left of center from the straight line of the frozen
balls is a foul and must be so called.
8. JUMPED CUE BALL. When a stroke results in the cue ball
being a jumped ball, meaning jumped completely off the pool table on the floor,
the stroke is a foul. The cue ball may leave the playing surface and return,
which is not to be considered a foul.
9. ILLEGAL JUMPING OF BALL. It is a foul if a player strikes
the cue ball below center ("digs under" it) and intentionally causes it to
rise off the bed of the table in an effort to clear an obstructing ball. Such
jumping action may occasionally occur accidentally, and such "jumps" are not
to be considered fouls on their face; they may still be ruled foul strokes, if,
for example, the ferrule or cue shaft makes contact with the cue ball in the
course of the shot.
10. PLAYER RESPONSIBILITY FOULS. The player is responsible for
chalk, bridge, files, and any other items or equipment he brings to, uses at, or
causes to approximate the table. If he drops a piece of chalk, or knocks off a
mechanical bridge head, as examples, he is guilty of a foul should such item
make contact with a cue ball.